![]() Pure originally shipped with 12 tracks and Pulse also shipped with 12 tracks. All of the tracks in Pulse are also available for Zone mode which was a great change and they are given an abstract visual makeover just for the mode and they look beautiful. ![]() Some of them have fundamental changes that make them feel almost like different tracks. But the differences between them are more than just going in opposite directions. There are now two versions of each track, the "White" version (forward) and "Black" version (reverse). And many of them lack the visual appeal that made Pure's tracks amazing not only to play but to just look at. Although the track design is generally great and there are even a few gems (Moa Therma comes to mind), some of the tracks are merely good. The only sore spot would be the race tracks. Honestly there is very little to nitpick about. Though there are a few less songs provided this time (16 in Pulse vs 19 in Pure). And now you have the option to add your own songs which is great. It may even be the best soundtrack in a WipEout game. But Studio Liverpool managed to put together a soundtrack for Pulse that is fantastic. The soundtrack in Pure was superb so its very hard to beat what came before. The sense of speed in the game is slightly faster now which was a good change. ![]() Veterans may prefer the old controls at first but its simply different and takes getting used to. They tweaked the controls and made them tighter. The new grid style is a welcomed change and fits well within the aesthetic of the game. Structure and progression is much better. There are more options and modes (such as Eliminator and Head-to-Head) which add variety but they aren't as well suited to the game's core design as the standard Single Race and Tournament modes. and they fixed barrel rolls which is nice. There are subtle improvements to the A.I. There are some improvements to the graphics such as more polygons for vehicles (which are beautifully modeled and even have cockpit interiors) and better texture detail, but there is one aspect of the graphics that took a step backwards (more on this later). It is due to Sony's firmware update allowing developers to take advantage of the PSP's 333 MHz CPU clock (compared to 222 MHz at the PSP's launch). But most of this is not the result of code optimization on Studio Liverpool's part. Also there is no more 30 FPS lock for Time Trial and Zone modes. Improved performance, a rock solid 60 FPS compared to the variable frame rate of Pure that targeted 60 but sometimes dropped into the 40's and even 30's during single races and tournaments. Improved performance, a rock solid 60 FPS compared to the variable frame rate of Pure An incremental improvement over Pure in many ways. An incremental improvement over Pure in many ways.
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